![]() Payday 2 went from being a good co-op game with 6 months of DLC, to a massive project with an attempt at creating the next Team Fortress in terms of long term support and development. Following the incredible success of Payday 2, the developers had bigger ambitions and goals, backed by their publisher and being picked up by Starbreeze. That means, buying a new office, hiring new people, expanding the scope of your projects in other words, going big.īack during Payday 1 and the early parts of Payday 2, Overkill talked about how they were really just an indie studio making an indie game. This is why after a very successful game on a modest budget, it’s tempting to transform your studio and make it that big blockbuster defining place where people can work on the greatest games possible. ![]() The problem should be obvious: Who has the money and team to do that? Everyone wants to make that dream game with infinite replayability that is universally loved and will last for years to come. Today’s big no-no is a part of project management and that’s understanding the limitations of your studio. Even with all that working for you, we’ve still seen developers mess up from time to time. Game development is an industry where a successful studio needs to be good at a lot of elements to make it work: You need a good team, good project management, good PR and marketing and of course, you need a good game. For today however, I want to talk about what seems to be the underlining problem that is going on and one of the worst mistakes a studio can make: Trying to do everything at once and what has happened with Overkill Software. If this excites your trigger fingers, check out the exclusive first preview and trailer right now on IGN.Payday 2 has come under a lot of fire lately due to their handling of microtransactions and I’m going to talk about that more in a separate post. Meet all your objectives and gain experience to unlock trip mines, silenced pistols, machine guns and much, much more. Players choose a specialty - assault, sharpshooter or support - to earn weapons and equipment that fit their preferred form of violence. Dynamic environments, adaptive enemy behavior, shifting entry points, FBI agents repelling down on ropes through the skylights, SWAT teams crashing through the windows and special units crawling through the ventilation shafts makes each play-through of every heist a unique fight. Whether you’re blowing the roof off a building to steal a safe with a helicopter or emptying the vault at the First World Bank, our action-packed heists will have players on edge and always checking their six. Navigate diverse urban settings with three partners in crime - controlled by either AI or your best buddies in co-op multiplayer - and load out with an array of weaponry and equipment as you launch a spectacular crime spree through six high-stake heists, including banks robberies, prisoner extractions and armored car hijackings. PAYDAY: The Heist is an action-filled first person shooter for the PlayStation Network that lets you take on the role of a hardened career criminal executing intense, dynamic heists in constant pursuit of the next “big score”. ![]() But these sort of over-the-top crime capers are not exactly what you would call “legal,” so we here at OVERKILL Software came up with a solution for all you fans out there that want to take up arms and take down a big hit … PAYDAY: The Heist. The high-stakes hits, epic firefights and scene stealing showdowns make for some of the most adrenaline-pumping excitement on the silver screen. Hollywood heist movies are, quite simply put, awesome. ![]()
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